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 [Taito] Kuri Kinton

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Brawl

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Join date : 2015-01-23

PostSubject: [Taito] Kuri Kinton   Tue Jun 28, 2016 9:23 pm

Arcade (1988):
1-2 players (alternating)



Controls:
Button 1: Attack(double punch, kick, spinning kick; and it repeats from there)
Button 2: High jump (covers more in movement)
Up: Low jump (useful for smaller gaps)
Down: Crouch/move elevator
2, 1: High jump kick
Up, 1: Low jump kick
Down, 1: Low kick

As a note about the 3 regular attacks, the game just remembers where you are with those, so if you finished an enemy off with the regular kick, the next time you hit the attack button, your character will spin kick. If your character can stand still long enough, he'll perform a motion that will then surround him in a pink aura. It then becomes yellow, and blue, if you can repeat it. I'm not sure if it leads to anything powerful or not, but it does protect him from 1 hit per aura level. The aforementioned smaller gaps are usually filled with spikes, and set up with more than one, with enough distance so that if you try to jump over the first with the high jump, you'll usually end up landing in the 2nd. The game has sub-bosses, the music changes when they show up and the enemy "power" meter fills up like a bosses would, who will pursue you if you try to get away. Like your characters power meter, you need to deplete theirs. When you reach the end, no matter which version of the game you use, the text before boss battles is in kanji. As for boss battles(first one pictured above, you play as the guy in red), the best advice I can give is to try to use your high jump to land behind them, hopefully as they're attacking in front, and hit and run like this.

It has a very Kung Fu Master vibe to it, as it seems to take place in the enemies base(and has a single plane and multiple 1 hit enemies, with some tougher ones spread throughout), however it goes further and further underground, instead of high and higher into a temple.
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Seb@s

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PostSubject: Re: [Taito] Kuri Kinton   Fri Apr 28, 2017 6:39 am

Razz  also, we could mention here, that the game was under a big Anime influence in this period :
Dragonball, in the era before Sayajins, in a time when Son Goku used to use the "Kaio-ken" & "Kamehameha" powers.

& in fact, there is many striking points :
the hero is obviously looking like Son Goku,  geek
Even, it wears the dress of Kame Sen'nin (Muten Roshi) apprentices,
the motorbikes in the intro & ending, have the look of the "Capsule Corporation" products,
sure thing, you can do "Kamehameha" !!!
just look at the screenshot, it smells Dragonball,
you can use the "Kaio-ken" power in-game, (Red > Yellow > Blue)
Brawl wrote:
If your character can stand still long enough, he'll perform a motion that will then surround him in a pink aura. It then becomes yellow, and blue, if you can repeat it. I'm not sure if it leads to anything powerful or not, but it does protect him from 1 hit per aura level.

here the answer about your question, Brawl, about our power under the "Kaio-ken" effect :
& the answer is yes.

INSTRUCTIONS:
 
source : http://www.arcade-history.com/?n=kuri-kinton&page=detail&id=1333&o=2

PS :
/!\ the Font Color, in the Quote/Spoiler should really be changed to white or clear grey,
cause it's hard to read them, aren't you ?
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Brawl

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PostSubject: Re: [Taito] Kuri Kinton   Fri Apr 28, 2017 3:23 pm

That must be more noticeable against bosses, as most enemies take few hits, if more than 1. Unfortunately, you're not likely to have the time to charge up during a boss battle.
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